Help test the release candidate
The 2.2 proposed minor release contains the ongoing work on WebGPU rendering! This is a release candidate (RC), which means it is not yet live on the p5.js Editor. Please help us to improve the stability of the newest version of p5.js by trying out this release candidate, and reporting bugs. You can also share your thoughts or get involved on Discord in the #webpgu channel!
Testing WebGPU mode
WebGPU mode is included in a core add-on now. To load both p5.js and WebGPU mode, add these two script tags to your sketch:
<script src="https://cdn.jsdelivr.net/npm/p5@2.2.0-rc.2/lib/p5.js"></script>
<script src="https://cdn.jsdelivr.net/npm/p5@2.2.0-rc.2/lib/p5.webgpu.js"></script>Then load WebGPU mode in createCanvas:
async function setup() {
await createCanvas(400, 400, WEBGPU);
}Or, feel free to duplicate this project on the p5.js web editor: https://editor.p5js.org/davepagurek/sketches/bmEYKK2aw
Read more about how it works and where we plan on taking it here: https://github.com/processing/p5.js/blob/dev-2.0/contributor_docs/webgpu.md
What's Changed
What's Changed 🎊
- Ported the stroke shader to WebGPU renderer by @lukeplowden in #7915
- Framebuffer support on WebGPU renderer by @davepagurek in #8008
- webgpu ci test by @tychedelia in #8023
- Add WIP WebGPU mode by @davepagurek in #8179
- Update release action to omit WebGPU tests, add TS tests by @davepagurek in #8337
- FES parameter validation decoration use
.apply()for faster function invocation by @limzykenneth in #8332 - Add WebGPU built files to npm releases by @davepagurek in #8338
New Contributors
- @tychedelia made their first contribution in #8023
Full Changelog: v2.1.2...v2.2.0-rc.2