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merge p5.dom.js into p5.js
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update source and samples to ES6
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add erase() and noErase()
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pointer lock API
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promise-based preload
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add optional crossOrigin parameter to createImg()
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require alt text when creating images
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remove _pixelsDirty
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angleBetween() now returns value between -PI and PI
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copy() now works with 2D and WebGL
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perPixelLighting fixed in Android 8+ for WebGL
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zoom sensitivity for orbitControl
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specularColor() for WebGL mode
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frustum() for WebGL mode
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clear depth every frame in WebGL mode
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emissive() lighting for WebGL mode
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spotLight() lighting for WebGL mode
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removeLights() function for WebGL mode
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falloff() for lighting in WebGL mode
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loadModel() can now load .stl files