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Garage floor in VR. The shiny garage and online menu floors no longer show a reflection that slides around as you look. The game draws that reflection for its own camera, not your eyes, so VR now shows the plain floor. Desktop is unchanged.
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Wheel D-pad binding. Binding menu directions to a wheel D-pad (such as a Logitech G920) now picks the D-pad even while an H-shifter gear is engaged, and finishes when the D-pad returns to center.
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FPS / GPU display in VR. The FPS / GPU strip no longer flickers where it overlaps the HUD. It now always sits slightly in front of the HUD, at the same size in view.
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Pre-race shots in VR. The camera shots that circle your car before a race, and race replays, no longer cut the ground away just below the camera. The game draws them with a 20 cm near clip, which the headset's wider view exposes; VR now uses 5 cm during these shots only.
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VR on headsets that don't report tracking. Some headsets, such as a Pico Neo 3 over SteamVR with DisplayPort, never report the head as tracked, so VR never started and the game stayed on the monitor. If the headset is focused for 3 seconds with valid poses that are never reported as tracked, GRID2VR now uses them, and the session log says so. Headsets that report tracking behave as before.