- Apply launcher driving bindings in game, including combined keyboard, controller, wheel, pedal and separate shifter setups, on desktop and in VR.
- Make controls easier to set up with improved input capture, a Live input view, and saved driving profiles.
- Adjust pedal deadzones, saturation and wheel steering linearity in the launcher. New bindings default to 0% deadzone / 100% saturation; existing calibration is preserved.
- Choose automatic, sequential, H-pattern or H-pattern with clutch from the launcher, without resetting the game's saved bindings.
- Choose how far to press the clutch before a gear engages. A held gear now engages when the pedal reaches that threshold, without returning the shifter to neutral. The pedal's analogue response is preserved.
- Improve desktop borderless fullscreen with a Borderless fullscreen setting under Graphics → Desktop → Window, enabled by default. The VR mirror setting remains separate.
- Improve HUD placement and correct a grey strip that could appear during loading and camera sweeps.
- Improve VR startup and menu/video resizing with launcher driving bindings enabled, and avoid false failure reports after successful desktop sessions.
Enable Launcher driving bindings in Driving controls to use the launcher assignments and transmission options.
This is an Experimental pre-release. Desktop driving inputs and the VR candidate have been tested on one setup; other wheel and shifter combinations still need testing. A reported fault when quitting some VR Practice sessions remains under investigation.
For experimental updates, enable Include experimental releases under Help / About.