github ppy/osu v2018.531.0
2018.531.0

latest releases: 2022.810.2, 2022.810.1, 2022.810.0...
pre-release4 years ago

Disclaimer

Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Daily dev updates are also posted on my blog.

changes in osu

  • Fix logo animation discrepancies #2682 (peppy)
  • Offload database query to task #2680 (peppy)
  • Fix player life management #2679 (peppy)
  • Fix importing long filenames from stable #2678 (peppy)
  • Fix Debug mode instead of Release mode for mono debug target #2677 (Tom94)
  • Fix conflicting Hash and Online IDs on beatmap import #2673 (peppy)
  • Add Type property to MultiplayerScreen #2672 (DrabWeb)
  • Add build tasks for visual tests and fix broken launch tasks #2671 (Tom94)
  • Fix beatmap importing entering a bad state #2665 (peppy)
  • Fix results screen parallax being cut off #2663 (smoogipoo)
  • Fix mania hold notes displaying judgements #2660 (smoogipoo)
  • Ensure autoplay tests actually increase score above zero #2644 (peppy)
  • Fix catch sizing #2632 (peppy)
  • Multiplayer lounge #2603 (DrabWeb)

changes in osu-framework

  • Add support for long paths on windows #1574 (peppy)
  • Fix infinite queuing of expensive operations in GLWrapper #1570 (smoogipoo)
  • Always yield the new state when creating distinct states #1568 (peppy)
  • Improvement to project files using Directory.Build.props #1566 (huoyaoyuan)

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