Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Fix HR mod affecting original beatmap difficulty #2582 (smoogipoo)
- Implement taiko performance calculation #2572 (smoogipoo)
- Fix taiko slider multiplier being applied twice #2568 (smoogipoo)
- Fix converted beatmap hitwindows not working correctly #2567 (smoogipoo)
- Multiplayer base screen #2560 (DrabWeb)
- Implement osu!mania performance calculator #2557 (smoogipoo)
- Add ability to bind "back" action; add default mouse binding #2472 (UselessToucan)
changes in osu-framework
- Update OpenTK version #1557 (peppy)
- Expose scroll wheel and key methods from ManualInputManager #1556 (smoogipoo)
- Move custom AppearDelay into its own interface #1555 (peppy)
- Fix autosize invalidations occurring with BypassAutoSIzeAxes #1554 (smoogipoo)
- Allow custom AppearDelay per tooltip #1553 (default0)
- Implement joystick input #1494 (smoogipoo)