Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Fix incorrect namespace of OsuPerformanceCalculator #2570 (smoogipoo)
- Speed up beatmap parsing and conversion #2566 (smoogipoo)
- Fix hold notes never expiring #2564 (smoogipoo)
- Use a stable sort for hitobjects #2563 (smoogipoo)
- Fix conversion tests for ruleset-specific beatmaps not working #2562 (smoogipoo)
- Make OsuPerformanceCalculator use the new hitresult namings #2561 (smoogipoo)
- Multiplayer base screen #2560 (DrabWeb)
- Bring osu! difficulty calculation on par with osu!stable #2556 (smoogipoo)
- Re-namespace performance/difficulty calculators #2555 (smoogipoo)
- Port osu-performance HD AR fix #2552 (smoogipoo)
- Allow subclasses of LegacyScoreParser to specify beatmap/ruleset retrieval #2551 (smoogipoo)
- Fix deleted beatmaps still being accessible in MusicController #2543 (smoogipoo)
- Re-enable slider curve lengthening #2540 (smoogipoo)
- Use osu!stable hitwindows for converted hitobjects #2524 (smoogipoo)
- Add breadcrumb control that follows focus in a screen stack #2521 (DrabWeb)
- Add keybind to disable mouse buttons #2483 (smoogipoo)