Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Fix new detections in rider 2018.1 #2444 (peppy)
- Fix intro setting beatmap in background thread causing race conditions #2438 (peppy)
- Add error handling on a per-line level in LegacyDecoder #2429 (peppy)
- Fix BadgeContainer being unable to handle null badges #2427 (peppy)
- Update to .NET 4.7.1 #2426 (peppy)
- Make screens always load async (fixes stutter when entering editor) #2334 (peppy)
- Deploy improvements #2431 (peppy)
- Add error handling on a per-line level in LegacyDecoder #2429 (peppy)
- Update profile header to match osu-web changes #2422 (tgi74)
- Make BeatmapSetOverlay accept nulls everywhere #2416 (peppy)
- Fix hitobject lengths not being calculated for overlapping speed changes #2409 (smoogipoo)
- Remove now unnecessary approachcircle proxy disables #2374 (smoogipoo)
- Add beatmap ID lookup to BeatmapSetOverlay #2350 (naoey)
changes in osu-framework
- Fix new detections in rider 2018.1 #1536 (peppy)
- Fix dynamic compilation not working for some users #1535 (peppy)
- Ensure host is in a running state before running tests further #1534 (peppy)
- Fix runaway threads when running tests #1533 (peppy)
- Fix test steps being added in LoadComplete never running in nUnit #1530 (peppy)
- Update to .NET 4.7.1 #1529 (peppy)
- Log exceptions when asset loading fails #1526 (smoogipoo)
- Fix ProxyDrawables not respecting whether the originals would be drawn #1507 (smoogipoo)
- Make Screen.Push asynchronous when necessary #1490 (peppy)