github ppy/osu v2018.423.0
2018.423.0

latest releases: 2022.810.0, 2022.731.1, 2022.731.0...
pre-release4 years ago

Disclaimer

Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Daily dev updates are also posted on my blog.

changes in osu

  • Fix new detections in rider 2018.1 #2444 (peppy)
  • Fix intro setting beatmap in background thread causing race conditions #2438 (peppy)
  • Add error handling on a per-line level in LegacyDecoder #2429 (peppy)
  • Fix BadgeContainer being unable to handle null badges #2427 (peppy)
  • Update to .NET 4.7.1 #2426 (peppy)
  • Make screens always load async (fixes stutter when entering editor) #2334 (peppy)
  • Deploy improvements #2431 (peppy)
  • Add error handling on a per-line level in LegacyDecoder #2429 (peppy)
  • Update profile header to match osu-web changes #2422 (tgi74)
  • Make BeatmapSetOverlay accept nulls everywhere #2416 (peppy)
  • Fix hitobject lengths not being calculated for overlapping speed changes #2409 (smoogipoo)
  • Remove now unnecessary approachcircle proxy disables #2374 (smoogipoo)
  • Add beatmap ID lookup to BeatmapSetOverlay #2350 (naoey)

changes in osu-framework

  • Fix new detections in rider 2018.1 #1536 (peppy)
  • Fix dynamic compilation not working for some users #1535 (peppy)
  • Ensure host is in a running state before running tests further #1534 (peppy)
  • Fix runaway threads when running tests #1533 (peppy)
  • Fix test steps being added in LoadComplete never running in nUnit #1530 (peppy)
  • Update to .NET 4.7.1 #1529 (peppy)
  • Log exceptions when asset loading fails #1526 (smoogipoo)
  • Fix ProxyDrawables not respecting whether the originals would be drawn #1507 (smoogipoo)
  • Make Screen.Push asynchronous when necessary #1490 (peppy)

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