github ppy/osu v2018.421.0

latest releases: 2022.810.0, 2022.731.1, 2022.731.0...
pre-release4 years ago


Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Daily dev updates are also posted on my blog.

This is an interim release

It contains a few changes not listed allow, which will be officially released in the next build.

changes in osu

  • Deploy improvements #2431 (peppy)
  • Add error handling on a per-line level in LegacyDecoder #2429 (peppy)
  • Update profile header to match osu-web changes #2422 (tgi74)
  • Make BeatmapSetOverlay accept nulls everywhere #2416 (peppy)
  • Fix hitobject lengths not being calculated for overlapping speed changes #2409 (smoogipoo)
  • Remove now unnecessary approachcircle proxy disables #2374 (smoogipoo)
  • Add beatmap ID lookup to BeatmapSetOverlay #2350 (naoey)

changes in osu-framework

  • Fix runaway threads when running tests #1533 (peppy)
  • Update to .NET 4.7.1 #1529 (peppy)
  • Log exceptions when asset loading fails #1526 (smoogipoo)
  • Fix ProxyDrawables not respecting whether the originals would be drawn #1507 (smoogipoo)
  • Make Screen.Push asynchronous when necessary #1490 (peppy)

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