Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Implement mousewheel time scrolling in the editor #2225 (smoogipoo)
- Make DrawableHitObject a CompositeDrawable #2223 (peppy)
- Improve mods description and adjust multipliers to match stable #2219 (Joehuu)
- Consolidate API into its own component #2218 (peppy)
- Fix beatmap combo colours not being applied #2215 (peppy)
- Fixed exit from game saves username instead of email #2214 (VPeruS)
- Update framework #2209 (peppy)
- Fix autoplay button wrongly being active after a Ctrl-Enter play #2207 (FreezyLemon)
- Create a base TestCaseEditor for rulesets to derive #2206 (smoogipoo)
- Move test beatmap from TestCasePlayer into an instantiable class #2205 (smoogipoo)
- Fix slider circle overlays moving with the endpoints #2204 (smoogipoo)
- Fix check against LegacyID for non-default rulesets #2200 (HoLLy-HaCKeR)
- Fix login failure for users with no country rank #2198 (peppy)
- Update ISSUE_TEMPLATE #2197 (peppy)
- Implement an interface for moving hitobjects in the editor #2195 (smoogipoo)
- Split out the slider head into a separate drawable hitobject #2194 (smoogipoo)
- Fix major regression (framework revert) #2193 (peppy)
- Rework decoders to be more flexible #2191 (peppy)
- Update framework #2190 (peppy)
- Interpolate ParallaxContainer's scale #2189 (peppy)
- Add Mirror Mod for Mania #2188 (tgi74)
- Add drawable to display (and update) relative dates #2185 (peppy)
- Remove judgements when deciding a new judgement for a HitObject #2182 (peppy)
- Add skin support for hit judgements #2181 (peppy)
- Make gameplay cursor vs skip button feel nice again #2170 (peppy)
- Make osu!mania conversions more in-line with osu!stable #2169 (smoogipoo)
- Rewrite BreakOverlay to work with rewinding #2160 (peppy)
- Make song select ensure current beatmap is always playable in the active ruleset #2159 (naoey)
- Implement mania star difficulty calculation #2124 (Poyo-SSB)
changes in osu-framework
- Add wrap method to remove duplicate code in effects #1470 (default0)
- Fix macOS platform modifiers not being properly loaded #1468 (smoogipoo)
- Fix seekOffset being considered when seeking #1466 (smoogipoo)
- Fix being able to seek TrackVirtual to negative time values #1464 (smoogipoo)
- Avoid background saves after actual saves occur #1462 (peppy)
- Add a base component class #1461 (peppy)
- Make ChildID internal #1460 (peppy)
- Fix TextSize changes not being correctly applied to unchanged characters #1459 (peppy)
- Rename frameBufferX -> drawNodeX #1457 (smoogipoo)
- Add logging of failed response processing to network log #1453 (peppy)
- Reintroduce & fix gamewindow refactor #1452 (FreezyLemon)
- Revert GameWindow changes #1451 (peppy)