Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Fix taiko drumrolls potentially getting incorrect judgements #2171 (smoogipoo)
- Fix incorrect slider-to-drumroll conversions in taiko #2167 (smoogipoo)
- Add legacy timing offsets #2166 (peppy)
- Fix skin file path lookup performance #2164 (peppy)
- Fix hard crash due to spinner spin requirement being zero #2163 (peppy)
- Add rewind support for storyboards #2162 (peppy)
- Fix parallax container during rewinds #2161 (peppy)
- Fix linear perfect curves not using the linear curve approximator #2155 (smoogipoo)
- Only use osu.Desktop to determine test assemblies #2154 (smoogipoo)
- Implement an interface for beatmap conversion tests #2153 (smoogipoo)
- Fix HR not properly applying to sliders #2146 (smoogipoo)
- Fix FastRandom using uint instead of int for NextDouble() #2144 (smoogipoo)
- Don't use BufferedContainer for OsuLogo #2143 (peppy)
- Fix legacy catch replay input not being scaled to the playfield's width #2142 (smoogipoo)
- Rewrite replay frame construction/handling and accommodate for conversion #2137 (smoogipoo)
- Fix importing some (broken) beatmaps looping infinitely #2136 (peppy)
- Improve clock handling logic for gameplay #2126 (peppy)
- Implement hitobject selection overlays in the editor #2095 (smoogipoo)
changes in osu-framework
- Update licence year #1445 (jacksonisiah)
- Move CursorContainer's Add to BDL #1442 (peppy)
- Load log entries asynchoronously #1436 (peppy)
- Allow graceful failure when dynamic compile fails in TestCase constructor #1435 (peppy)
- Avoid including directories with many files in dynamic compile watch list #1434 (peppy)
- Fix null ref regression #1430 (peppy)
- Inline out variables #1425 (UselessToucan)
- Cleanups to clock handling #1423 (peppy)
- Avoid updates / generating draw nodes for valid BufferedContainers #1416 (peppy)