github ppy/osu v2018.306.0

latest releases: 2022.810.0, 2022.731.1, 2022.731.0...
pre-release4 years ago


Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Daily dev updates are also posted on my blog.

changes in osu

  • Fix taiko drumrolls potentially getting incorrect judgements #2171 (smoogipoo)
  • Fix incorrect slider-to-drumroll conversions in taiko #2167 (smoogipoo)
  • Add legacy timing offsets #2166 (peppy)
  • Fix skin file path lookup performance #2164 (peppy)
  • Fix hard crash due to spinner spin requirement being zero #2163 (peppy)
  • Add rewind support for storyboards #2162 (peppy)
  • Fix parallax container during rewinds #2161 (peppy)
  • Fix linear perfect curves not using the linear curve approximator #2155 (smoogipoo)
  • Only use osu.Desktop to determine test assemblies #2154 (smoogipoo)
  • Implement an interface for beatmap conversion tests #2153 (smoogipoo)
  • Fix HR not properly applying to sliders #2146 (smoogipoo)
  • Fix FastRandom using uint instead of int for NextDouble() #2144 (smoogipoo)
  • Don't use BufferedContainer for OsuLogo #2143 (peppy)
  • Fix legacy catch replay input not being scaled to the playfield's width #2142 (smoogipoo)
  • Rewrite replay frame construction/handling and accommodate for conversion #2137 (smoogipoo)
  • Fix importing some (broken) beatmaps looping infinitely #2136 (peppy)
  • Improve clock handling logic for gameplay #2126 (peppy)
  • Implement hitobject selection overlays in the editor #2095 (smoogipoo)

changes in osu-framework

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