github ppy/osu v2018.224.0
2018.224.0

latest releases: 2022.810.2, 2022.810.1, 2022.810.0...
pre-release4 years ago

Disclaimer

Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Daily dev updates are also posted on my blog.

changes in osu

  • Fix migration file case #2112 (VPeruS)
  • Implement skin support for (most) hitsounds and (osu!) hitcircles #2105 (peppy)
  • Implement skin import, database and storage #2103 (peppy)
  • Update framework #2101 (peppy)
  • Reword instances of "login" to "sign in" #2100 (Joehuu)
  • Fix stacking not working with sliders #2097 (smoogipoo)
  • Fix some common CI unit test failure causes #2096 (peppy)
  • Expose SliderBody's snaking and border colour #2094 (smoogipoo)
  • Combine border radiuses of selection and capture boxes #2092 (smoogipoo)
  • Remove osu! playfield scale from the editor #2091 (smoogipoo)
  • Fix editor layers not respecting playfield aspect ratios + scales #2090 (smoogipoo)
  • Move manual OsuPlayfield aspect adjustment into the RulesetContainer method #2088 (smoogipoo)
  • Fix replay import #2087 (peppy)
  • Improve testability of API #2075 (peppy)
  • Collapse visual settings by default in player #2074 (peppy)
  • Give storyboards a BeatmapInfo to reduce weird method calls #2073 (peppy)
  • Update framework (and fix left/right arrow control of textboxes) #2071 (peppy)
  • Abstract away model-filemodel and add mutable stores #2070 (peppy)
  • Update framework with GameThread fixes #2066 (smoogipoo)
  • Fix drag handling in line with framework changes #2064 (peppy)
  • Rewrite editor hitobject selections #2058 (smoogipoo)
  • Restore nunit ruleset + waveform test cases #2034 (smoogipoo)

changes in osu-framework

  • Add a LoadAsyncComplete method #1410 (peppy)
  • Fix Bindable's GetBoundCopy using MemberwiseClone #1407 (peppy)
  • Remove WebRequest workaround for mono bug which has since been resolved #1406 (peppy)
  • Allow resource managers to accept and return null #1405 (peppy)
  • Revert retry test case changes #1404 (peppy)
  • Avoid test cases failing on directory cleanup exception #1403 (peppy)
  • Add a timeout for thread exiting #1402 (peppy)
  • Allow web request tests to re-run on failure #1401 (peppy)
  • Fix dynamically compiled test cases disappearing from old assembly #1400 (FreezyLemon)
  • Fix elements being out of order in PropertyDisplay #1398 (smoogipoo)
  • Fix backspace not working in some textboxes #1396 (peppy)
  • Fix PropertyDisplay ignoring protected and internal properties #1395 (smoogipoo)
  • Various improvements to textbox input #1394 (smoogipoo)
  • Fix thread race in path segment construction #1392 (smoogipoo)
  • Fix GameThread exits not running on the encapsulated thread #1391 (smoogipoo)
  • Fix regression in frame statistics display thread names #1390 (peppy)
  • Make Path receive input only on the path bounds #1383 (smoogipoo)

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