Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Fix taiko hit objects being able to be scaled down depending on the timing section #1172 (smoogipooo)
- Allow the notification overlay to close when all notifications are dismissed #1171 (peppy)
- Fix speed adjustments and hit objects within them being ordered incorrectly. #1170 (smoogipooo)
- Don't start rotating the cursor until it has travelled a minimum distance #1167 (peppy)
- Fix backwards conditional causing crash at song select #1165 (peppy)
- Fix hit objects not being given the correct speed adjustments #1164 (smoogipooo)
- Move beatmap/ruleset change restrictions to OsuGame #1163 (peppy)
- Fix a nullref when reaching the results screen with no user provided #1162 (peppy)
- Update volume control logic to use key bindings #1161 (peppy)
- Implement mania key conversion for converted beatmaps #1159 (smoogipooo)
- mask the settings overlay #1140 (jorolf)
- Fix replays crashing and not finding their associated beatmap #1090 (tgi74)
changes in osu-framework
- Fix PopIn/Out being run before a VisibilityContainer is added to the scene graph #991 (peppy)
- Add key binding support for mouse wheel #990 (peppy)
- Reverse handling order of KeyBindings (handle raw events first) #989 (peppy)
- Fix negative scale and size being broken #985 (smoogipooo)
- Fix container contains #984 (smoogipooo)
- Add CapsLockEnabled to GameHost #978 (jorolf)