Disclaimer
Thank you for your interest in osu!lazer.
We are not looking for bug reports or critical feedback just yet. These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. It is not intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme.
Visible changes
- Initial osu!taiko implementation #588 #587 #591 #584 #586 #570 #564 #568 #567 #577 #571 #595!
- Improvements in HitSound parsing and storage #594.
- Fail screen is now present #562.
- Play mode HUD can be toggled with Shift+Tab (and via options) #580.
- Improve overall async load logic. Should improve performance game-wide #582.
- Fix mouse cursor not updating position during fade-out ppy/osu-framework#625.
- Fix incorrect behaviour when window is minimised (UI elements fly out of control) ppy/osu-framework#623.
- Fix regression in Dropdown focus receiving ppy/osu-framework#609.
Internal changes
- Noto (UTF8 font) has been split into smaller relevant pieces for performance optimisations #579.
- VisualTest framework is now completely automated ppy/osu-framework#608.
Known issues
- To see leaderboards you may need to re-import beatmaps (we do not offer database migration this early in development).
- There may be slight frame drops when entering song select. This will be polished over time.
- Taiko converts may have issues on some maps #597.
- Taiko major barlines are off-by-one #597.
- Taiko performance may drop during drum rolls #597.