Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Daily dev updates are also posted on my blog.
changes in osu
- Let NotificationOverlay move the background #1735 (Aergwyn)
- Fix NotificationOverlay going out of bounds at the bottom #1734 (Aergwyn)
- Fix crash in SongSelect when traversing while zero beatmaps are loaded #1732 (Aergwyn)
- Add Samples to RepeatPoint construction #1731 (Aergwyn)
- Improve state and feel of leaderboard placeholders #1728 (peppy)
- Make editor discard approach circles #1725 (smoogipoo)
- Implement a JSON Beatmap decoder #1665 (smoogipoo)
- Taiko playing hitsounds on click/keydown, not only on hitobjects being hit. #1627 (FreezyLemon)
changes in osu-framework
- Immediately unbind all bindings to OnLoadComplete after load is complete #1285 (peppy)
- Add NUnit Itemgroup to csproj #1282 (Aergwyn)
- Fix dynamic compilation not working when protected internals are overridden #1281 (smoogipoo)
- Avoid deadlocks caused by audio thread blocking on queued items #1280 (peppy)