Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Dev updates are also posted on my blog.
changes in osu
- Ignore bugged inspectcode inspection #1718 (peppy)
- Remove manual audio thread synchronisation logic #1717 (peppy)
- Add a right-click context option to carousel panels to view online beatmap details #1716 (peppy)
- Correctly make fullscreen overlays block keyboard input from drawables behind them #1715 (peppy)
- Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay #1711 (peppy)
- Make all TestCases public in line with framework TestBrowser changes #1710 (peppy)
- Fix retry count not displaying on pause overlay #1709 (DevSDK)
- Make completion notification text for ProgressNotifications customisable #1707 (FreezyLemon)
- Added Deselect All button to ModSelectOverlay #1702 (Aergwyn)
- Added confirmation dialog for "Delete ALL beatmaps" #1676 (Aergwyn)
- Added Button to restore recently deleted beatmaps #1671 (FreezyLemon)
- Make leaderboard tabs and active ruleset filter scores #1599 (naoey)
changes in osu-framework
- Return the original message from RecursiveLoadExceptions #1279 (smoogipoo)
- Make SortedList serialize correctly with JSON.Net #1278 (smoogipoo)
- Improve key blocking behaviour of OverlayContainer #1277 (peppy)
- Switch to using Tasks in audio components to allow for sync/async handling #1275 (peppy)
- Clean up the TestBrowser assembly dropdown #1274 (peppy)
- Don't access Children when changing TextSize #1273 (peppy)
- returning Push function when screen hasExited. #1241 (DevSDK)