github ppy/osu v2017.1208.0

latest releases: 2022.810.0, 2022.731.1, 2022.731.0...
pre-release4 years ago


Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Dev updates are also posted on my blog.

changes in osu

  • Apply changes in line with framework input adjustments #1663 (peppy)
  • Fix IsValueCreated method not checking whether the async task was completed #1661 (peppy)
  • Add shader precompile step #1660 (peppy)
  • Wait until track has restarted before continuing operation #1658 (peppy)
  • Fix lagging beatmap carousel because of storyboard-loading #1638 (Aergwyn)
  • Fix SensitivitySlider keyboard control #1635 (awesomecuber)
  • Fix beatmap overlay buttons not conforming to design #1603 (santerinogelainen)

changes in osu-framework

  • Make KeyBindingInputManagers into Containers #1233 (peppy)
  • Add null check to make r# next happy #1232 (peppy)
  • Add expensive draw operations queue; compile shaders on construction #1231 (peppy)
  • Remove no longer needed HasReachedEnd property #1228 (Aergwyn)
  • Allow TextFlowContainer to AutoSize on the X axis #1220 (default0)

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