Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Dev updates are also posted on my blog.
changes in osu
- Fix possible invalid cast when generating mania patterns #1602 (smoogipoo)
- Add new UI and menu samples #1597 (peppy)
- Add visual highlighting on song select panel hover #1596 (peppy)
- Allow osu.Desktop.Deploy to work without a github token #1595 (peppy)
- Add a global reduction of audio track volume #1594 (peppy)
- Adjust background blur rate to be snappier #1593 (peppy)
- Fix being stuck in gameplay if exit is pressed too fast #1590 (Aergwyn)
- Fix osu!direct download reloading all panels #1589 (Aergwyn)
- Fix user rating metrics when no data available #1588 (huoyaoyuan)
- Add a setting to toggle showing converted beatmaps #1584 (peppy)
- Fix SpriteIcon potentially not updating texture during a load race condition #1581 (peppy)
- Fix osu!catch conversion expecting full positional data #1580 (peppy)
- Fix TestCasePlayer not working as expected #1575 (peppy)
- Improve user ratings calculations to make more sense #1573 (peppy)
changes in osu-framework
- Reduce default sample concurrency to two #1198 (peppy)
- ClickableContainers are disabled until they have an action assigned #1197 (peppy)
- Changed the float validation inside DrawInfo.ApplyTransform for performance gain #1193 (FreezyLemon)
- Fix one-frame lag with CircularContainer's CornerRadius #1187 (FreezyLemon)
- BackgroundStackTraceCollector #1155 (peppy)