Disclaimer
Thank you for your interest in osu!lazer.
These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!
More information is available in the project readme. Dev updates are also posted on my blog.
changes in osu
- Update readme to mention using visualtests always forever #1565 (peppy)
- Fix results screen displaying after failing on the last hitobject #1564 (Brayzure)
- Improve PlaybackContainer (and rename to PlaybackControl) #1563 (peppy)
- Fix osu crashing if a invalid gamerule is given in the game.ini #1557 (miterosan)
- Add async load methods for WorkingBeatmap properties #1556 (peppy)
- Load beatmap carousel panels asynchronously #1554 (peppy)
- Fix early access to beatmap in LogoVisualisation #1553 (peppy)
- Fix beatmap info wedge not displaying #1551 (peppy)
- Handle more exceptions when checking for updates #1543 (peppy)
- Reduce synchronous access to WorkingBeatmap properties #1542 (peppy)
- Make many internal classes and methods public #1540 (peppy)
- Implement Sudden Death and Perfect mods #1538 (Brayzure)
- Make error more verbose when beatmap import fails #1537 (Aergwyn)
- Add playback settings to the Editor #1520 (EVAST9919)
- Add supporter icon to the user panel #1513 (EVAST9919)