github ppy/osu v2017.1123.0

latest releases: 2022.810.2, 2022.810.1, 2022.810.0...
pre-release4 years ago


Thank you for your interest in osu!lazer.

These pre-releases are provided for people interested in following development and getting a sneak-peek at what we're working on. osu!lazer is not yet intended to be a playable alternative to osu-stable. If it doesn't work for you and you are unable to submit a fix, please check back at a later date!

More information is available in the project readme. Dev updates are also posted on my blog.

changes in osu

  • Update readme to mention using visualtests always forever #1565 (peppy)
  • Fix results screen displaying after failing on the last hitobject #1564 (Brayzure)
  • Improve PlaybackContainer (and rename to PlaybackControl) #1563 (peppy)
  • Fix osu crashing if a invalid gamerule is given in the game.ini #1557 (miterosan)
  • Add async load methods for WorkingBeatmap properties #1556 (peppy)
  • Load beatmap carousel panels asynchronously #1554 (peppy)
  • Fix early access to beatmap in LogoVisualisation #1553 (peppy)
  • Fix beatmap info wedge not displaying #1551 (peppy)
  • Handle more exceptions when checking for updates #1543 (peppy)
  • Reduce synchronous access to WorkingBeatmap properties #1542 (peppy)
  • Make many internal classes and methods public #1540 (peppy)
  • Implement Sudden Death and Perfect mods #1538 (Brayzure)
  • Make error more verbose when beatmap import fails #1537 (Aergwyn)
  • Add playback settings to the Editor #1520 (EVAST9919)
  • Add supporter icon to the user panel #1513 (EVAST9919)

changes in osu-framework

  • Add note about visualtests and development with testcases #1182 (peppy)
  • Use a task for AsyncBufferStream to remove Thread.Abort usage #1176 (smoogipoo)
  • Propagate WebRequest exceptions outwards from Perform methods #1175 (peppy)
  • Fix hovering when cursor isn't in the window #1174 (jorolf)

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