github ppy/osu 2025.1017.0-tachyon

latest release: 2025.1019.0-tachyon
pre-releaseone day ago

What's Changed

  • Add difficulty calculation benchmarks by @stanriders in #32542
  • Refactor Skill Attributes to display contribution to StarRating by @Lawtrohux in #32426
  • Fix osu!catch SR buzz slider detection by @wulpine in #32412
  • Use Precision.AlmostEquals to compare deviation lower bound by @tsunyoku in #32694
  • Reduce relax Ok miss multiplier by @stanriders in #32434
  • Move difficulty calculation fields from Slider to OsuDifficultyHitObject by @stanriders in #32410
  • Move osu!catch movement diffcalc to an evaluator by @wulpine in #32655
  • Move all score-independent bonuses into star rating by @tsunyoku in #31351
  • Award slider accuracy PP for scores set with ScoreV2 by @Finadoggie in #32634
  • Add diffcalc considerations for Magnetised mod by @stanriders in #33004
  • Use proportion of difficult sliders to better estimate sliderbreaks on classic accuracy scores by @TextAdventurer12 in #31234
  • Remove track usage in difficulty and performance calculations by @tsunyoku in #33132
  • Change effective misscount to be based on legacy score and combo at the same time by @Givikap120 in #33066
  • Add AimEstimatedSliderBreaks and SpeedEstimatedSliderBreaks performance attributes by @tsunyoku in #33181
  • Improve accuracy of difficulty calculation benchmarks by @tsunyoku in #33220
  • Buff precision difficulty rating in osu! by @stanriders in #28877
  • Add spinners support to combo based estimated misscount by @Givikap120 in #33170
  • Add a consistency factor to osu!taiko diffcalc by @Lawtrohux in #33233
  • Rebalance HD bonus by @Givikap120 in #33237
  • Replace HD acc scaling adjust with reverse lerp util by @Givikap120 in #33271
  • Fix incorrect limit for sliderbreak estimation by @Givikap120 in #33110
  • osu!taiko remove stamina skill component from strainLengthBonus by @buyaspacecube in #33380
  • osu!taiko remove multipliers nerfing Easy mod by @buyaspacecube in #33415
  • Reduce combo scaling for osu!catch by @wulpine in #33417
  • osu!taiko simplify pp summing and make performance attributes accurate by @buyaspacecube in #33500
  • Refactor and re-comment osu! standard deviation calculations by @Natelytle in #33218
  • osu!taiko new miss penalty using consistency factor by @buyaspacecube in #33409
  • Decouple velocity change bonus from wide angle bonus by @stanriders in #33541
  • osu!taiko changes to length bonus using consistency factor by @buyaspacecube in #33582
  • Remove wide/wiggle angle bonus rhythm requirements by @stanriders in #31409
  • Q2 osu! PP rebalance by @tsunyoku in #33640
  • Optimize rhythm evaluation by replacing curve by @Givikap120 in #33423
  • Replace error functions in DifficultyCalculationUtils with good-enough approximations by @Natelytle in #33717
  • Implement difficulty evaluators in the osu! mania ruleset by @Natelytle in #33411
  • Refactor AR and OD calculations in osu! pp calculation by @Givikap120 in #34065
  • ensure monolengthbonus applies to new strain contribution only by @Lawtrohux in #33635
  • Don't apply high CS bonus to slider velocity bonus by @Givikap120 in #34214
  • Fix backwards logic on visibility bonus by @tsunyoku in #34369
  • Move rating calculations to OsuRatingCalculator by @tsunyoku in #33265
  • Make visibility-based bonuses be additive to ratingMultiplier instead of multiplicative by @stanriders in #34367
  • Fix colour penalties being bypassed via repeated ratio variance by @Lawtrohux in #33641
  • osu!taiko consistency factor changes using object strains by @buyaspacecube in #34327
  • osu!taiko new acc pp formula + rhythm difficulty penalty by @buyaspacecube in #34188
  • osu!taiko reduce multiplier for hidden on lazer by @buyaspacecube in #34089
  • Add DF flashlight rating reduction by @stanriders in #34081
  • Fix edge case that estimates sliderbreaks in impossible scenarios by @tsunyoku in #34544
  • Nerf Low AR HD bonus for slideraim by @Givikap120 in #34215
  • Implement deltatimenormaliser into rhythm grouping logic by @Lawtrohux in #33403
  • Move SpunOut penalty back to PP by @tsunyoku in #34838
  • Prevent Taiko difficulty crash if a map only contains 0-strains by @tsunyoku in #34829
  • Reduce rhythm difficulty if current object is doubletappable by @stanriders in #34877
  • Update difficulty calculation tests for osu ruleset by @tsunyoku in #34828
  • Add matchmaking by @smoogipoo in #34815
  • Fix argon judgement counter looking misaligned with wireframe off by @bdach in #35000
  • More matchmaking SFX work by @nekodex in #34985
  • osu!taiko final balancing before deploy by @buyaspacecube in #34962
  • Update difficulty calculation tests for taiko ruleset by @tsunyoku in #35026
  • Remove databasing of MechanicalDifficulty and ReadingDifficulty attributes by @tsunyoku in #35028
  • Fix errors in gameplay stage of matchmaking by @smoogipoo in #35022
  • Use DeltaTime in RhythmEvaluator to increase stability by @Givikap120 in #32790
  • Add client-side support for TOTP authentication by @bdach in #35037
  • Fix osu!mania legacy skin WidthForNoteHeightScale not being used by @qinvvv in #35050
  • Play gameplay start sample in matchmaking by @smoogipoo in #35100
  • Add display styles to matchmaking player list by @smoogipoo in #35053
  • Attempt to fix intermittent tests by @smoogipoo in #35098
  • Fix players positioning on next matchmaking round by @smoogipoo in #35106
  • Improve FailRetryDisplay performance by @EVAST9919 in #35101
  • Various improvements to matchmaking testability by @smoogipoo in #35105
  • Fix matchmaking chat not working by @smoogipoo in #35109
  • Matchmaking stage display / screen layout design improvements by @peppy in #35118
  • Adjust matchmaking naming, namespaces, xmldoc by @peppy in #35123
  • Match profile badge centre alignment with web by @Joehuu in #35044
  • Fix composition tool tooltip not changing text when enabled by @LumpBloom7 in #35120
  • Fix TestDouble failing on systems where the decimal separator isn't a dot by @Valerus9 in #34934
  • Switch to using more standardised beatmap cards in quick play by @peppy in #35128
  • Colour Rank Achieved panels to the related rank by @tadatomix in #35145
  • Fix certain sliders incorrectly registering as a horizontal/vertical only slider. by @AeroKoder in #35049
  • Ensure submission progress sample is stopped when transitioning into a final state by @bdach in #35151
  • Allow snapping to nearby visible slider control points in the editor by @OliBomby in #35057
  • Allow snapping slider control points to nearby objects in the editor by @OliBomby in #35056
  • Fix nullref when users leave quick-play rooms by @smoogipoo in #35149
  • Update framework by @peppy in #35157
  • Add keybinds to matchmaking queue screen by @smoogipoo in #35111
  • Forcibly refetch online beatmap content on re-entering song select by @bdach in #35161
  • Fix song select not changing global beatmap correctly when switching rulesets by @bdach in #35160
  • Add half-height-of-selected-panel adjustment to carousel scroll target by @bdach in #35159
  • Fix song select carousel sometimes teleporting on beatmap set deletion by @bdach in #35158
  • Do not forcibly re-expand carousel groups on refilters if the user manually collapsed them by @bdach in #35163
  • Refactor spritesheet-based icons to be single-file based by @Jinkku in #34976
  • Use silver S/SS terminology when grouping by rank/grade in song select by @Joehuu in #35126
  • Use consistent ordering of update button on carousel beatmap panels by @bdach in #35167
  • Fix pressing Enter not starting current global beatmap if carousel is fully filtered out by @bdach in #35169
  • Add structure and support for jumping in quick play rooms by @smoogipoo in #35154
  • Fix clicking the osu! logo when in the multiplayer submenu opening solo play instead by @bdach in #35175
  • Attempt to scroll carousel to nearest expanded panel when the current selection is filtered out by @bdach in #35179
  • Fix wrong leaderboard flashing briefly when quickly changing beatmaps by @bdach in #35188
  • Adjust colouring to make current row in timing visualisation more obvious by @peppy in #35199
  • Fix selection being changed on re-entering song select when a converted beatmap is selected by @bdach in #35178
  • Fix a few issues regarding incorrect treatment of locally-modified beatmaps by @bdach in #35176
  • Fix missing tiny droplets not changing catcher animation state to fail by @bdach in #35189
  • Expand group that current selection resides in when moving mouse to left side of song select by @bdach in #35184
  • Yet more matchmaking SFX work by @nekodex in #35185
  • Fix hovering left area in song select not always activating reset action by @peppy in #35222
  • Adjust display tag threshold to match web by @bdach in #35221
  • Fix mods deselection difference by @diquoks in #35216
  • Q3 SR & PP release by @tsunyoku in #35029
  • Disallow zero-length sliders from specifying a non-zero number of repeats by @bdach in #35220
  • Fix current beatmap set being incorrectly expanded after collapsing group with current selection by @bdach in #35239
  • Fix spinner-rpm being layered above spinner-spin / spinner-clear by @diquoks in #35234
  • Mute SFX when holding restart beatmap bind by @diquoks in #35233
  • Fix carousel sometimes crashing when attempting to select next random set by @bdach in #35241
  • Fix test scene leaks through RealmRulesetStore/RealmAccess by @smoogipoo in #35250
  • Fix test failures during individual runs by @smoogipoo in #35251
  • Fix song select V2 not preserving selection after an update operation by @bdach in #35240
  • Fix wrong beatmap shown when presenting a beatmap from results screen by @bdach in #35252
  • Fix default origin in skin editor when rotating multiple objects by @dnfd1 in #35255
  • Quick play forward design work by @peppy in #35253
  • Reading bonus hotfix for Traceable mod by @tsunyoku in #35266
  • Improve design of quick play endgame results by @peppy in #35267
  • Move realm refetches of beatmap in song select wedges off of update thread by @bdach in #35262
  • Localise Break & PlayerSettings on Play screen by @diquoks in #35273
  • Localise "back" button in BindingSettings by @diquoks in #34845
  • Fix not-equals user, artist, and title tag filters not working by @bdach in #35263
  • Show leaderboard in solo spectator by @bdach in #35300
  • Colour Ranked Status panel to the related status by @tadatomix in #35236
  • Fix screen event misusages in multplayer/matchmaking by @smoogipoo in #35312
  • Fix Hold Off mod changing scroll speed in rare scenarios by @bdach in #35265
  • SSV2 : Replace "Mark as Played" with "Remove from Played" if map is already played by @bemanisoundteam in #35287
  • Add locus 2025 winners to bundled download beatmaps list by @peppy in #35317

New Contributors

Full Changelog: 2025.911.0-tachyon...2025.1017.0-tachyon

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