github ppy/osu 2023.1224.0

latest releases: 2024.911.0, 2024.906.2, 2024.906.1...
9 months ago

Gameplay

Add control to allow changing offset from gameplay (#26076 by @peppy)

This behaves how you'd expect it to coming from stable. It's intended to be a very quick implementation just to get the functionality back, and will improve in the future. Controls are configurable but default to +/-.

Smaller changes

  • Change "cinema" mod to never fail (#26080 by @peppy)
  • Fix standardised score conversion failing for scores set with 0.0x mod mutliplier (#26082 by @bdach)

Gameplay (osu!)

Replace recently-added HP drain density calculation with combo-end bonus (#26083 by @smoogipoo)

When maps have very consistent density, HP drain is as harsh as it can get to the point that it feels like if you miss a note you can never regain HP.

I don't know how to maths enough to fix this just from just the hp increase / hp drain side of things, so I'm taking another approach by adding combo-end bonuses similar to stable.

Stable gives one of three bonuses at the time combo:

  • "Geki" if every object was hit with a 300.
  • "Katu" if every object was hit with 100 or above.
  • "Mu" if any object was hit with 50 or below.

Online

Fix "spectate" button not always being clickable in online users list (#26081 by @peppy)

Smaller changes

  • Fix user profile cover showing 1px line when contracted (#26077 by @peppy)

Performance

  • Fix hovering a toolbar button while running an import or reprocess potentially causing a stutter (#26086 by @peppy)

Reliability

  • Fix hard crash when attempting to change folder location during a large import (#26072 by @peppy)

Skinning

Change version checks to account for users specifying incorrect skin versions (#26069 by @peppy)

Some skins have been reported to use versions like "1.5", expecting "2.0" behaviour. So now anything above "1.0" defaults to "2.0" behaviour.

Song Select

Adjust BeatmapInfoWedge's beatmap length field according to mod rate (#26060 by @jeenyuhs)

I noticed the displayed length of the beatmap didn't change according to the change in rate (BPM does). These changes makes the beatmap length in BeatmapInfoWedge refresh the same time as BPM according to the mods rate.

New Contributors

Full Changelog: 2023.1223.0...2023.1224.0

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