github ppy/osu 2023.1221.0

latest releases: 2024.1115.0, 2024.1104.0, 2024.1023.0...
10 months ago

Editor

Fix near zero-length sliders being placeable and crashing the game (#25916 by @OliBomby)

Gameplay

Adjust "classic" mod multiplier back up to 0.96x (#25934 by @peppy)

Following discussions on discord, this seems like the most agreed upon value. Increasing this is important so that imported legacy scores don't lose too much value.

Gameplay (osu!)

Allow failing with "relax" and "autopilot" mods (#25917 by @rushiiMachine)

A significant portion of players that play primarily using relax mod have asked for the ability to compile relax with other mods, such as "perfect". This wasn't possible until now as relax blocked failing.

This change allows both "relax" and "autopilot" mods to fail, and as a result allows combining "no fail", "perfect" and "sudden death" with them.

If you're a relax player and want to keep the mod as relaxing as you remember it to, you can make a mod preset with RX+NF!

Fix osu! standardised score conversion sometimes exceeding bounds (#25876 by @bdach)

Users reported that some stable scores would convert to large negative total scores in lazer after the introduction of combo exponent. Those large negative total scores were actually mangled NaNs.

(This fix was in yesterday's release)

Show slider tick / slider end misses with a visible judgement (#25951 by @peppy)

I mentioned adding this multiple times this week, so here it is. Design is placeholder in all cases.

Gameplay (osu!mania)

Remove mania mod multiplier for DT/NC (#25958 by @smoogipoo)

Discussed here and here

The general gist of it is that, right now DT and NC are seen more as a personal preference than mods that have any significant impact to scores. The 1M score cap is seen as "sacred" to the degree that these mods, whether the reader agrees with the idea that these are personal preference or not, are not significant enough to justify breaking the score cap.

I believe we've reached the amicable conclusion that we are not adverse to experimenting with mods and their effects, multipliers, and other ways to display scores for showcasing purposes.

One such idea proposed, is to see whether a DT/NC mod with fixed hitwindows becomes more worthy of having a mod multiplier, combined with a separate mod for the current hitwindow-affecting rate adjustment

But, that is for future work. For the time being, I'm satisfied with the conclusion and bringing things to a common ground that everyone can agree with is an objective point of reference.

Adjust mania scoring to be more in line with ScoreV2 + 85% acc / 15% combo (#25945 by @smoogipoo)

See feedback here and here

Gameplay (osu!taiko)

Restore taiko accuracy to ScoreV2 values (#25887 by @smoogipoo)

"Good"s are now worth 150 instead of 100, bringing things in line with osu!(stable) and TnT.

Reliability

  • Fix thread safety of OnlineMetadataClient.UserStates (#25931 by @peppy)

Song Select

Update song select to always show difficulty stats (#25898 by @peppy)

We have a larger redesign planned, but let's just get this in so people can easily see both leaderboards and beatmap stats.

This also sets the default display mode to local leaderboard, instead of details, as it's a better look.

Allow choosing "Edit" from any beatmap carousel item (#25900 by @peppy)

Was a bit confusing until now. Even I hit this at least once.

CleanShot 2023-12-19 at 11 00 48

Fix song select running updates when screen is not active (#25943 by @peppy)

This is the reason some sound effects for selecting beatmaps were playing during gameplay.

Fix beatmap updates causing one extra carousel selection (#25949 by @peppy)

This fixes the carousel making one unnecessary selection every time the current selection is updated. Basically, on returning from gameplay this will cause the selection sound to no longer (incorrectly) play, but also likely improves smoothness as it's not randomly selecting a beatmap somewhere in the carousel before correcting back to the retained selection.

New Contributors

Full Changelog: 2023.1220.0...2023.1221.0

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