github ppy/osu 2022.923.0

latest releases: 2024.312.1, 2024.312.0, 2024.302.1...
18 months ago

Thanks for following along! This is a tagged release (2022.923.0). For more information check out the osu! changelog page and dev blog.

Beatmap Listing

Fix beatmap listing potentially showing duplicate beatmap cards (#20273 by @frenzibyte)

Improve sorting criteria in beatmap listing overlay (#20317 by @frenzibyte)

  • Adds Nomination and Updated sorting criteria to beatmap listing, displaying on specific categories
  • When Pending, WIP, Graveyard, or My Maps category is selected, criteria will default to Updated rather than Ranked.
  • When no query is specified, Relevance will not be shown.

Code Quality

Remove all entity framework code and migrations (#20319 by @peppy)

Migration was added in January, so most people should have already finished running it. If anyone hasn't, we can offer manual migration.

Smaller changes

Editor

Fixed occasional crashes due to hitobject sorting oversight (#20270 by @OliBomby)

Fix performing rotation on sliders getting slower over time (#20308 by @peppy)

Add snapping for slider control points in the editor (#20385 by @B3nn1)

20385.mp4

Framework

Gameplay

Fix song progress display fading in and out to often (#20265 by @peppy)

Fix gameplay leaderboard sometimes not showing up in multiplayer (#20389 by @peppy)

This also changes the scroll animation a bit:

osu.Game.Tests.2022-09-21.at.05.56.23.mp4

Add gameplay leaderboard (#20286 by @peppy)

This is by no means the final product, but is a stepping stone towards where we want to be. It also completes the "stable parity" requirement at least.

"Why is this not a customisable HUD component?"

Because the implementation changes based on context (multiplayer vs solo currently, but may also support playlists at a later point), it makes it hard to add position flexibility. Especially since in multiplayer we want it to always display.

Hides with the rest of the HUD (shift + tab) and contracts during gameplay, like the multiplayer counterpart.

20286.mp4

Smaller changes

  • Fix local scores potentially not being stable-sorted for leaderboard display (#20300 by @peppy)

Gameplay (osu!)

Fix flashlight shrinking at >100x rather than starting from 100x (#20358 by @o-dasher)

20358.mp4

Fix alternate / single tap mods not always resetting after break (#20346 by @frenzibyte)

Fix touch device difficulty reduction not affecting star rating (#16524 by @stanriders)

This should fix TD scores getting star rating achievements and also makes calculating TD star rating possible. SR is calculated as x^0.8.

Add "Random" mod setting for angle sharpness (#20370 by @Pasi4K5)

After the recent changes, some people from the community pointed out that the uncomfortable patterns the random mod was generating were the main reason they were using the mod, since it made maps that they thought were boring more engaging to play. This is my attempt to satisfy those players while still keeping the recent changes.

"Angle sharpness" - A higher angle sharpness value means that angles are generally sharper, and vice versa. It does that by adding two offsets to the angle calculation function.

Add new default "argon" skin (#20377 by @peppy)

This is a work in progress. Consider is a preview release. It's not optimised and may have readability issues. Look forward to watching it grow over the coming releases (including implementation in other rulesets too!).

Add "argon" skin judgement bubbles (#20399 by @peppy)

osu.Game.Rulesets.Osu.Tests.2022-09-22.at.08.52.17.mp4

Am aware that the judgements are sometimes hard to see (visible response time is slower than triangles / classic) with the new argon skin's circle glow. I need to move that to the "lighting" layer to improve things, which will come as a follow-up effort.

Fix "note lock" shake not always animating (#20398 by @peppy)

Add argon combo colours (#20402 by @peppy)

I'm 99% sure these are just test colours flyte was using, but they look good so let's go with them. I've added two new colours to increase the default combo colour rotation to 6. The initial ordering still matches, for whatever that's worth.

Add very basic follow point implementation for argon skin (#20403 by @peppy)

This is just something to look better than the glowing mess which triangles fallback was providing. This element hasn't been designed yet, so I'm just filling in with something amicable for the time being.

Changes to animations are definitely required, but that involves refactoring the animations out of the higher level component. For another day.

osu! 2022-09-22 at 11 25 17

Add very basic "argon" spinner (#20406 by @frenzibyte)

CleanShot.2022-09-22.at.20.41.35-converted.mp4

Smaller changes

  • Fix argon reverse arrow becoming white after switching skins (#20400 by @peppy)
  • Add basic "argon" cursor (#20404 by @peppy)
    • Just something I made up which fits better than the old default.

osu! 2022-09-22 at 12 21 25

Gameplay (osu!catch)

Fixed osu!catch objects spawning outside of playfield (#20368 by @Drison64)

Multiplayer

Fix multiplayer crashes due to incorrect download state (#20366 by @peppy)

Show countdown notification when multiplayer server is restarting (#20342 by @smoogipoo)

20342.mp4

Notifications

Allow dismissing notifications without performing action using middle / right click (#20215 by @peppy)

Add ability to "fling" notifications to dismiss them (#20244 by @peppy)

Fling to left will dismiss, to right will store to overlay (will come later).

osu.Game.Tests.2022-09-10.at.15.31.48.mp4

Add ability to flick notifications to the right to store for later (#20267 by @peppy)

osu.Game.Tests.2022-09-12.at.11.22.04.mp4

Smaller changes

  • Fix notification overlay toast tray background absorbing input from behind (#20294 by @Joehuu)
  • Fix notification count not always updating when it should (#20339 by @peppy)
    • Part two of fixing progress notifications completing off-screen (ie. while the overlay is hidden) not correctly updating the unread count.
  • Fix progress notifications no longer blocking cancel on left click (#20383 by @frenzibyte)

Performance

Fix PoolableDrawable prepare call schedules potentially creating overhead if drawable never updated (ppy/osu-framework#5409 by @peppy)

Could lead to stutters in gameplay.

Reduce overhead of Waveform resampling (ppy/osu-framework#5414 by @peppy)

Around 50% faster.

Smaller changes

Reliability

  • Fix potential crash when opening changelog overlay if entry has no URL (#20259 by @peppy)
  • Fix potential crash if multiplayer spectator load is aborted early (#20283 by @peppy)
  • Fix potential startup failures if sqlite cannot be loaded (#20329 by @peppy)
  • Catch any unobserved exceptions during beatmap metadata harvesting (#20337 by @peppy)
  • Fix unbind action caching occurring too late (ppy/osu-framework#5418 by @peppy)
    • This was causing osu! side failures. It "regressed" with #5411, but was only "working" previously due to the relevant base types being cached elsewhere. So a bit of luck that things have been working until now.

I'm not sure how to write test coverage for this (or if it's required), but I've run osu! side tests and confirmed they now pass (see failure on update attempt).

Scoring

  • Add ScoreProcessor.ComputeAccuracy() (#20262 by @smoogipoo)
    • I will be consuming this in osu-queue-score-statistics for upgrading total scores/accuracies.

Settings

  • Simplify skin bindable flow (#20264 by @peppy)
    • Now, nothing touches the configuration apart from OsuGame, making everything else flow better and avoid weird cyclic set bugs.
  • Add "keybindings" search term to settings (#20393 by @smoogipoo)
    • Every time I try to search for this section I end up writing "keyb" and get no results. This annoys me to no end and I've tried to deal with it for the greater part of 2 years, yet still unsuccessful at remembering that the game expects "bindings" or "key bindings" instead.

Skinning

Fix new-style legacy skins with animated judgements not adding correct transforms (#20260 by @peppy)

20260.mp4

Allow skin transformers to be created for all skins (#20320 by @peppy)

Paving way for multiple default skins in the future (or now?!)

Fix follow point animations in legacy skins not always starting at correct point in time (#20338 by @peppy)

For users with animated follow points (legacy skins) this will fix phantom follow points appearing where they shouldn't (or out of time with the connecting objects).

20338.mp4

Rename default skin to make way for new version (#20354 by @peppy)

Add customisation settings of colour hit error display (#20111 by @mk56-spn)

2022-09-03.16-24-01.mp4

Smaller changes

  • Disable alpha component parsing in beatmap / skin colour sections (#20392 by @peppy)
  • Fix "argon" skin not supporting user loaded sprites in gameplay (#20401 by @peppy)

Song Select

Add new ways to search for time spans (#19275 by @solstice23)

The following search formats are now possible:

  • 7m27s
  • 1h2m3s
  • 7:27
  • 1:2:3

Show login overlay when attempting to update a beatmap while logged out (#20257 by @peppy)

20257.mp4

Smaller changes

  • Fix best rank badge not handling legacy scores properly (#19308 by @frenzibyte)
  • Fix song select status prefix matching no longer working (#20292 by @peppy)

Storyboard

Fix world.execute(me) storyboard animation incorrectness (#20253 by @peppy)

Testing

Tooling

UI

Fix update progress notification icon visual overload (#20254 by @peppy)

osu.Game.Tests.2022-09-12.at.05.59.42.mp4

Make score panel timestamp adjust to 24-hour time setting (#20334 by @Drison64)

20349.mp4

Smaller changes

UX

Reduce occasions when "game is muted" notification shows (#20379 by @peppy)

Reduces the threshold to 1%, and changes clicking the notification to only increase volume level to 50%, rather than 100%.

Add warning message in files folder to avoid accidental deletion (#20396 by @peppy)

This is a pretty standard practice for applications that have data stored in folders where a user may accidentally determine that the content is unnecessary.

Parallels Desktop 2022-09-22 at 04 18 59

Improve tablet error/warning notifications messaging (#20344 by @frenzibyte)

New Contributors

Full Changelog: 2022.920.0...2022.923.0

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