Thanks for following along! This is a tagged release (2022.118.0). For more information check out the osu! changelog page and dev blog.
What's Changed
- Fix effect point multiplier text box displaying too much decimal digits by @bdach in #16366
- Fade out inactive player rows on user ranking table by @bdach in #16382
- Update resources by @peppy in #16389
- Update
FilterMatchingTest
and filter code to use ruleset'sOnlineID
by @peppy in #16390 - Fix
LegacyScoreDecoderTest
incorrectly comparing unset beatmap IDs by @peppy in #16359 - Add mention to detach methods of only running once by @peppy in #16393
- Fix multiplayer starting gameplay using last picked item ruleset rather than actual current item ruleset by @bdach in #16362
- Apply osu! side fixes for usage of
Task.Wait
andTask.Result
by @peppy in #16309 - Add tooltip with relative rotation in degrees to rotation handles by @bdach in #16371
- Fix PP counter underflow with SpunOut mod by @smoogipoo in #16405
- Ensure first control point starts at 0 in most common beat length calculation by @smoogipoo in #16409
- Update framework by @peppy in #16411
- Fix incorrect action returned for wiki links in DEBUG mode by @smoogipoo in #16412
- Improve quality of beatmap background blurs by @smoogipoo in #16413
- Update outdated OpenTabletDriver FAQ links by @r00ster91 in #16414
- Apply slider snapping to current beat divisor more liberally to match user expectations by @bdach in #16354
- Fix main menu background with storyboard stopping after entering and exiting song select by @bdach in #16264
- Fix calculation of most common beat length for mania scroll speed by @smoogipoo in #16407
- Add button to compact realm on demand by @peppy in #16423
- Update macOS minimum supported version in line with .NET 5 by @frenzibyte in #16425
- Allow "disable mouse button" setting to apply to touch as well by @peppy in #16330
- Fix skin hash repopulation not working since realm migration by @peppy in #16431
- Fix mania requiring PERFECTs to maintain HP by @smoogipoo in #16430
- Fix test failures due to double
BeginPlaying
calls by @peppy in #16434 - Fix intermittent screen navigation tests by @smoogipoo in #16436
- Normalise more identifier names by @Joehuu in #16273
- Fix pasted sliders having sample points with time at infinity by @bdach in #16420
- Add volume dip to track during fail sequence by @nekodex in #16443
- Fix chat poll rate being too low in multiplayer lobby and gameplay by @peppy in #16442
- Fix
osu.Game.Tests.Android
not building by @Susko3 in #16452 - Update Rider generated .idea files by @Susko3 in #16460
- Remove unused params from BDL methods by @Susko3 in #16459
- Assign position to spinner ticks for correct positional sound playback by @frenzibyte in #16463
- Add audio feedback for host change in multiplayer rooms by @nekodex in #16447
- Strip
@2x
scale specifications from legacy texture lookups if present by @bdach in #16477 - Move
VersionManager
fromosu.Desktop
toosu.Game
by @Susko3 in #16474 - Fix gameplay not completing on some taiko maps by @bdach in #16475
- Add test to check full flow of rebinding gameplay key bindings by @peppy in #16482
- Rewrite
TestSceneScoresContainer
to work again by @peppy in #16481 - Update nuget packages and framework by @peppy in #16486
- Specify realm pipe path location by @peppy in #16487
- Add test coverage of aggregate scores displaying correctly at multiplayer/playlists screens by @peppy in #16489
New Contributors
- @r00ster91 made their first contribution in #16414
Full Changelog: 2022.108.0...2022.118.0