Thanks for following along! This is a tagged release (2021.1207.0). For more information check out the osu! changelog page and dev blog.
What's Changed
- Update test multiplayer client implementation by @smoogipoo in #15953
- Fix skin setting resetting every launch by @bdach in #15959
- Move API request response size log to correct logging target by @frenzibyte in #15968
- Fix
GetPlayableBeatmap
timeout not being applied when noCancellationToken
is provided to difficulty calculations by @peppy in #15972 - Fix multiplayer user panels potentially getting out of sync with player's state by @peppy in #15974
- Update framework by @peppy in #15975
- Add match type and queue mode to multiplayer room panels by @smoogipoo in #15976
Full Changelog: 2021.1206.0...2021.1207.0