github ppy/osu-framework 2023.707.0

latest releases: 2024.528.1, 2024.528.0, 2024.523.0...
16 months ago

What's Changed

  • Add support for alternative clipboard keys (ctrl-insert / shift-delete / shift-insert) by @peppy in #5870
  • Fix android safe area not updating after returning to game with a different orientation by @Joehuu in #5872
  • Update deployment workflow to automatically run on new tag by @peppy in #5873
  • Update veldrid by @peppy in #5876
  • Fix IWindow.Resized being invoked with invalid data during WindowMode switch by @Susko3 in #5880
  • Make IWindow and IGraphicsSurface implementations internal by @Susko3 in #5881
  • Set PerMonitor V2 DPI awareness on Windows by @Susko3 in #5877
  • Work around iOS linker including ApplicationServices framework during compilation by @frenzibyte in #5886
  • Make shaders with passthrough layouts deterministic again by @smoogipoo in #5889
  • Fix game benchmarks being completely broken by @peppy in #5884
  • Reduce complexity overhead (and avoid one copy) when obtaining character SSDQs in SpriteTextDrawNode by @peppy in #5883
  • Reduce VBO buffer count to 2 by @peppy in #5896
  • Fix game tools being rendered outside safe area by @frenzibyte in #5887
  • Fix frame statistics display showing CADisplayLink callback delays under "WndProc" time by @frenzibyte in #5898
  • Pool and limit how many GC boxes can be displayed on FrameStatisticsDisplay at once by @peppy in #5899
  • Fix PerformanceOverlay autosize not working due to incorrect anchor by @peppy in #5900
  • Switch osu!framework iOS projects to use AOT compilation on release configurations by @frenzibyte in #5903
  • Disable front-to-back pass by default on all platforms by @peppy in #5905
  • Avoid initialising textures when unnecessary by @peppy in #5901

Full Changelog: 2023.625.0...2023.707.0

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