What's Changed
- Add include guards to all shaders by @smoogipoo in #5832
- Update README.md to include VS Code plugin prerequisites by @Dreamurrrr in #5833
- Remove
Dropdown.AddDropdownItem(text, value)
overload by @Susko3 in #5831 - Add UseLocalVeldrid scripts by @smoogipoo in #5835
- Fix cases of incorrect nullability in
ToString
override definitions by @frenzibyte in #5837 - Add disk cache for shader compilations by @smoogipoo in #5829
- Remove overrides of PopIn/PopOut in FocusedOverlayContainer by @jai-x in #5834
- Add new
DeferredStagingBuffer
type by @smoogipoo in #5838 - Fix
WaitUntilNextFrameReady
not being accounted for asSleep
time by @peppy in #5840 - Move midi initialisation to a thread by @peppy in #5839
- Enforce presence of all fragment shader inputs in Veldrid by @frenzibyte in #5687
- Fix
Dropdown
callingGenerateItemText()
before it was fully loaded by @Susko3 in #5836 - Expose
Path.BackgroundColour
as a settable property by @smoogipoo in #5830 - Fix
UseLocalVeldrid
not adding satellite assemblies to slnf files by @peppy in #5842 - Fix nested DI candidates not analysed in non-candidate parent types by @smoogipoo in #5841
- Fix performance when viewing the tail end of a long / zoomed-in waveform by @peppy in #5843
- Ensure renderer-api-driven frame wait is only invoked when a frame is actually drawn by @peppy in #5846
- Improve metal frame rendering when more than one display is connected by @peppy in #5847
Breaking Changes
AddDropdownItem(LocalisableString text, T value)
has been removed
If you were using this, refactor your code to use LocalisableString GenerateItemText(T value)
instead.
Easiest way is to add LocalisableString? CustomDropdownText
to your T
, or wrap T
in a class that has one.
Then simply change GenerateItemText()
to use that:
public partial class MyDropdown : Dropdown<T>
{
protected override LocalisableString GenerateItemText(T value)
=> value.CustomDropdownText ?? base.GenerateItemText(value);
}
Subclasses of FocusedOverlayContainer
must now implement Pop{In,Out}()
Previously, subclasses of FocusedOverlayContainer
were not forced to implement Pop{In,Out}
themselves, despite actually needing to do so for the overlay to actually play transitions out correctly. This has now been changed and inheritors of the class must always implement Pop{In,Out}
.
In practice this should not break any reasonable consumers of the class, except for the need to remove any base.Pop{In,Out}()
calls in classes that directly inherit FocusedOverlayContainer
and call base in Pop{In,Out}()
.
New Contributors
- @Dreamurrrr made their first contribution in #5833
Full Changelog: 2023.608.0...2023.618.0