What's Changed
- Force
FrameTimeDisplay
font choice to framework font by @peppy in #5806 - Avoid creating new
List<RectangleI>
when no texture uploads are required by @peppy in #5807 - Use
DummyRenderer
inHeadlessGameHost
by @smoogipoo in #5810 - Simplify UBO uploads by @smoogipoo in #5778
- Simplify GL renderer uniform buffer binding by @smoogipoo in #5758
- Match BDL SGen attributes by full type name by @smoogipoo in #5814
- Combine source-gen and reflection BDL pathways by @smoogipoo in #5812
- Allow
SearchContainer
implementations to manually trigger aFilter
operation by @Cootz in #5772 - Fix not being able to parse empty string into nullable bindable by @smoogipoo in #5815
- Fix
WndProc
reporting too much elapsed time by @peppy in #5819 - Update veldrid with macOS
CVDisplayLink
support by @peppy in #5821 - Improve iOS/iPadOS frame timings by using
CADisplayLink
by @peppy in #5820
New Contributors
Full Changelog: 2023.521.0...2023.531.0