What's Changed
- Fix legacy OpenGL initialising texture mipmap levels with invalid dimensions by @frenzibyte in #5750
- Change transform loop to use a counter by @hwabis in #5737
- Add multi-stage ShaderManager caching by @smoogipoo in #5749
- Update
veldrid-spirv
native library with lower iOS deployment target by @frenzibyte in #5751
Full Changelog: 2023.417.1...2023.418.0