Thanks for following along! This is a tagged release (2022.1005.0).
What's Changed
- Fix
Shader
not reset to null when completely unbound by @frenzibyte in #5437 - Avoid flushing VBO when the renderer state is not affected by @frenzibyte in #5438
- Split out windowing and input of
SDL2DesktopWindow
into partial classes by @Susko3 in #5436 - Remove unused
using
s in mobile projects by @Susko3 in #5440 - Fix
InputHandler
exceptions not being forwarded to logger by @Susko3 in #5441 - Fix
SpriteText
size not immediately responding to changes in text by @smoogipoo in #5443 - Fix
Displays
querying on every access and addDisplaysChanged
by @Susko3 in #5439
Full Changelog: 2022.928.0...2022.1005.0