github postmemetic/Duke-RT 0.5.3
Bunch of little bug fixes

2 hours ago

I'm gonna keep it a buck, I got distracted by Daggerfall for the last few weeks. I know a lot more about Queen Barenziah, now, but progress on Duke-RT water (and other fluids) has ground to a halt. No worries though, I'm gonna be striding across the landscape in Numidium in no time. Then it's all Duke-RT, all the time!

crack-1

I still managed to crush a few bugs and make a few improvements. Mostly they were things that were nagging me, and one issue that I introduced recently when I added analytic light tiling. Oh and I got cracks and handprints (transparent decals) working properly. This actually makes the game a lot more playable.

crack-2 hand

How to install/run:

  1. Purchase and install Duke Nukem 3D: 20th Anniversary World Tour (or otherwise have it installed on your computer - you need a commercial version of Duke 3D to use with the Duke-RT engine fork)
  2. Download the .zip file in the assets section from this release
  3. Unzip Duke-RT to your computer
  4. Run launch-duke-rt.cmd in that folder
  5. Give it the path to your Duke 3D install (if it doesn't find it automatically)
  6. Let it grab the normal maps from Duke World Tour (if that's your Duke version, will still work without them)
  7. Let it open your browser to grab the voxels
  8. Download the voxels from that site
  9. Go back to the Duke-RT console window and hit enter
  10. Let it unpack the voxels into its own directory for you
  11. Proceed into the game
  12. Always run via launch-duke-rt.cmd in the future
signs

Bug fixes:

  • Fixed issue with light tile settings that caused a grid of light and dark on to overlay view
  • Got decals like wall cracks and bloody handprints working
  • Fixed a couple more voxel signs that needed selective material settings
vlcsnap-2026-10-02-18h55m07s436

What's coming next:

  • Water and other fluids
  • AMD support
vlcsnap-2026-10-02-18h55m44s529

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