github postmemetic/Duke-RT 0.2.2
Voxels, Episode 2, and Big Perf Improvements

latest releases: 0.4.4, 0.4.3, 0.4.2...
3 months ago

This release builds on the last two 0.2 releases by adding in a ton of performance improvements!

voxels-4

How to run:

  • First ensure you have a commercial copy of Duke 3D installed somewhere (Duke Nukem 3D: 20th Anniversary World Tour is ideal for normal map support, but not required)
  • Unzip the release package
  • Launch via launch-duke-rt.cmd exclusively, do not launch via Raze.exe
  • Follow the instructions if it's your first run
    • Find your Duke 3D install
    • Find and copy over your normal maps (if you are using Duke Nukem 3D: 20th Anniversary World Tour)
    • Download and copy over voxels
  • ENJOY
voxels

This release cumulatively adds:

  • Complete voxel replacement support
  • Voxel preload system to smooth out the runtime experience
  • Episode 2 and 3 material remastering pass
  • Episode 2 lighting pass
  • Big performance overhaul pass to reduce CPU times on large levels with lots of geometry churn (E1L4, E2L8)
    • Frame times reduced by up to 80% in some cases
  • Better install and launch experience with better Duke3d.grp discovery and voxel download helper
  • Fix for places where the floor or ceiling would get holes, like E2L1
voxels-3

Known Issues:

  • Start of first level kinda chugs - I need to improve the preload process
  • Enemies disappear in the big arena of map E2L8
  • Battlelord corpses rotate toward the player as you move, which is weird with voxels

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