For Minecraft: PE v0.9.5 alpha
This is the fifth beta for 1.4, and we have focused on improving the overall performance of the server.
This beta changes the API version to 1.3.1 (only fixes), so there are no notable changes for plugins.
Main features:
- Fixed player movement glitch
- Overall performance improvements
- Server requires PHP 5.5 or greater (drops Windows XP support)
- Reactivated chunk ticking (can be disabled via pocketmine.yml)
- Beds! Furnaces!
Fixes and additions:
- Fixed potential Mycelium crash. PR #1944
- Fixed #1948 /whitelist list not working
- Deprecated Server::loadPlugin(Plugin) in favor of Server::enablePlugin(Plugin)
- Removed hardcoded Server name from source
- Added --enable-profiler parameter to use with @krakjoe profiler
- Require PHP >= 5.5
- Performance improvements in NBT reading/writing
- Performance improvements in blocks and Entities
- Improved Level::getBlock()
- Improved Air block collision check
- Updated blocks bounding boxes
- Added RakLib port checking option
- Implemented correct time offsets and speed
- Implemented beds
- Fixed #1967 Glowstone dust -> Glowstone recipe
- Added teleport flag to MovePlayerPacket, improves player movement
- Removed unloaded chunk check
- Improved player onGround collision check
- Improved NBT IntArray read/write
- Improved Block selection and construction performance
- Fixed #1970 Breaking blocks does not remove tile entities
- Fixed Chests/Furnaces not dropping contents when broken
- Workaround BaseChunk::setBlock() recursion issues
- Moved spl to PocketMine-SPL
- Ctrl+C handling and kill signals are working again
- Fixed #1953 Increased item PickupDelay to 2.5 seconds
- Fixed #1879 Tile entities were not saved on chunk unload
- Fixed #1911 Implemented FurnaceInventory callback
- Added Furnace progress fire
- Fixed undefined index on furnace recipes
- Fixed furnace achievement check
- Improved chunk sending
- Improved chunk ticking, enabled again. Disable it setting chunk-ticking.per-tick to 0
- Dropped items and arrows get deleted on Y < 0
- Fixed #1926 Teleport to non-generated chunks
Not implemented or known issues:
Please do not report lacking features to the bug tracker, only report bugs on implemented features.
- Server can use more memory than specified
- Idle servers will increase its CPU usage as time goes on
- Chunks are not freed correctly from the generation thread
- Spawning lots of entities causes unexpected lag
- Entities / Entity AI
- No liquid flow
- No support for LevelDB worlds (0.9.0 format)
- No conversion for old levels (will be added later)
- No Minecarts
- Not all items are implemented
- Generated worlds use a basic generator