Fixes
- Fix inverted buffer usage flags in Mesh.clear() by @willeastcott in #9023
- Fix occasional crash when a gsplat component detaches by @slimbuck in #9016
- Fix markup text color shift by storing vertex palettes in linear space by @mvaligursky in #9034
- Fix GPU device hang when picking gsplats on Windows/NVIDIA by @mvaligursky in #9036
- Fix crash when unloading sog assets still referenced by the unified world by @slimbuck in #9035
- Fix sog bundle parser continuing after asset unloads mid-load by @mvaligursky in #9037
- Fix sog streaming re-load returning destroyed textures from loader cache by @mvaligursky in #9039
Full Changelog: v2.20.5...v2.20.6