github playcanvas/engine v2.20.6

7 hours ago

Fixes

  • Fix inverted buffer usage flags in Mesh.clear() by @willeastcott in #9023
  • Fix occasional crash when a gsplat component detaches by @slimbuck in #9016
  • Fix markup text color shift by storing vertex palettes in linear space by @mvaligursky in #9034
  • Fix GPU device hang when picking gsplats on Windows/NVIDIA by @mvaligursky in #9036
  • Fix crash when unloading sog assets still referenced by the unified world by @slimbuck in #9035
  • Fix sog bundle parser continuing after asset unloads mid-load by @mvaligursky in #9037
  • Fix sog streaming re-load returning destroyed textures from loader cache by @mvaligursky in #9039

Full Changelog: v2.20.5...v2.20.6

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