Fixes
- Split batches by
castShadowandshadowCascadeMaskby @mvaligursky in #8650 - Use unsigned 32-bit depth bits when reconstructing pick depth from RGBA8 by @slimbuck in #8651
- Defer WebGPU buffer destruction until after pending command buffers are submitted by @slimbuck in #8652
Contributors
Full Changelog: v2.18.0...v2.18.1