- [ADDED] Make sprite and texture atlas APIs public
- [ADDED] Support for derivative mapping that requires no tangent vertex attribute. Only enabled for primitives at the moment.
- [ADDED] Add
pc.SORTMODE_CUSTOM
as new layer sort mode - [ADDED] Enable CircleCI support for running ESLint and unit tests
- [FIX] Fix bug which can lead to NaN drawOrder in element
- [FIX] Make sure drawOrder and layers properties are cloned in sprite component
- [FIX] Entity references not resolved when Entity#clone() is called
- [FIX] Lots of ESLint errors
- [PERFORMANCE] Remove redundant IE11 workaround for no UNSIGNED_BYTE support for vertexAttribPointer
- [PERFORMANCE] Defer primitive mesh creation until needed
- [PERFORMANCE] Refactor pc.GraphicsDevice constructor