Bug Fixes
- Use prefiltered cubemap format and type by @slimbuck in #4672
- GltfExporter correctly handles multiple mesh instances per entity by @mvaligursky in #4683
- Texture related improvements to Gltf and USDZ Exporters by @mvaligursky in #4690
- Fix GLB punctual lights with physical units by @GSterbrant in #4691
- Fixes sheen intensity by @GSterbrant in #4697
- Fix vertex shader attribute validation to support builtins by @mvaligursky in #4695
- Processing the animation data properties in the original order before PR #4174 by @yaustar in #4698
Full Changelog: v1.57.0...v1.57.1