What's New
- [Breaking][Anim Component] Layer blending update by @ellthompson in #4064 (Please read this forum post for more details)
- DepthFunc per material by @MrMabulous in #4098
- Workaround for Samsung Exynos particle rendering/crash by @yaustar in #4147
- Add Vec3 Support for setFromEulerAngles() pc.Quat function by @zishiwu123 in #4139
- Handle Area Lights LUT textures destruction when device is destroyed by @mvaligursky in #4084
- Shader texture bias and ao fixes by @slimbuck in #4150
- Add retry option for glue and fallback downloading methods by @zishiwu123 in #4148
- Organize shader chunks by @slimbuck in #4151
- Extracted WebglRenderTarget class from RenderTarget and WeblGraphicsDevice by @mvaligursky in #4086
- Enforce single quotes and disallow
var
in unit tests by @willeastcott in #4154 - Implement/use defineProtoFunc for better polyfills by @kungfooman in #3994
Bug Fixes
- Cleaned up material references in render component # onRemove by @yaustar in #4126
- [FIX] Superfluous argument to
WebglTexture
constructor by @willeastcott in #4152
New Contributors
- @zishiwu123 made their first contribution in #4139
- @MrMabulous made their first contribution in #4098
Full Changelog: v1.52.6...v1.53.0