github playcanvas/engine v1.50.0

latest releases: v1.71.5, v1.71.4, v1.71.3...
2 years ago

Summary

This release brings improvements to clustered lights and a ton of bug fixes.

Be sure to check out the newest clustered area lights example: https://playcanvas.github.io/#/graphics/clustered-area-lights

Screenshot 2021-11-11 at 12 01 12

What's New

  • Clustered Area lights (#3691)
  • Small improvements to clustered lighting (#3728)
  • Specular & Clear-coat support for clustered lights (#3668)
  • Add vox loading script (#3655)
  • Simplify skybox rotation (#3636, #3736)
  • Add prefiltering helper functions (#3633)
  • Expose collision point applied impulse. (#3682) - thanks to @LeXXik
  • MeshInstance.skinInstance is now public (#3706)
  • Deprecated Scene.defaultMaterial (#3709)

Documentation

  • Set and Map are officially permitted in the engine, with limitations (#3662)
  • Fixed jsdoc datatype on excludeFromLayout (#3670)
  • Fix the pause animation description in the anim component layer (#3672)
  • Updated description on follow camera script (#3703)

Examples Browser

  • New example: Clustered Area Lights (part of #3691)
  • Improved clustered spot light engine example (#3717)
  • Improved lighting in Locomotion example (#3720)
  • Examples debug watch update (#3722)
  • UI updates (#3644)
  • Fix for older mobiles (#3700)
  • Debug build (#3713)
  • Debug build now works on devices that only supports es5 (#3730)

Bug Fixes

  • Animation updates (#3637)
  • Small tweaks to clustered lighting to improve compatibility and performance (#3704)
  • Grabpass functionality refactor and mipmap support for webgl2 (#3656)
  • Small refactor to the way TextElement releases MeshInstances (#3595)
  • Refactor some single iteration loops (#3659)
  • When shader fails to link in debug mode, print out vertex/fragment shader source (#3669)
  • Reimplement skybox handling in application (#3671)
  • Update release script (#3690, #3692)
  • Move the resizeobserver polyfill into the examples package.json (#3701)
  • Follow camera lerp function is framerate independent (#3696)
  • RenderComponent.material returns assigned material for primitives (#3665)
  • Clustered lighting honors MeshInstance.noShadow (#3705)
  • Update to msdf font rendering shader to lower the smoothing (#3707)
  • Fix to lightmapper stats reporting (#3708)
  • Area light optimization - shared functionality is executed one time for all lights (#3710)
  • Fix to sphere area light specular reflection (#3711)
  • Fixed null exception when button component is used with element group (#3712)
  • Calculate compressed mipmap sizes correctly (#3716)
  • Switch the watch lib to nodemon for multiple directory watching (#3721)
  • Don't allow clustered area lights if less than 8 texture units (#3729)
  • Fallback to uncompressed with invalid texture dimensions (#3731)
  • Removed private and no longer needed debug.js (#3732)
  • Various code maintenance improvements (NPM dependencies, linting)

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