- [ADDED]
priority
property on screen component sets order of rendering between other screens - [FIX] Image elements with masks no longer interfere with other masks at same depth in hierarchy
- [FIX] AssetRegistry#remove now correctly removes asset from internal cache
- [FIX] Memory leaks in Sprite component and Image Element component
- [FIX] Screen component only syncs draw order at most once per frame
- Refactor texture parameter management
- Removed beta warning for sprite system