What's new
- Engine example Shadow Cascades has HUD controls (#3444)
- Added documentation example on accessing mesh instances of a render hierarchy (#3465)
- Add Japanese README file (#3489) - Huge thanks to @yushimatenjin for this one!
- Use mouse scroll wheel events to navigate content in scroll-view UI component (#3478)
Bug Fixes
- Use correct UV transform for tiled normal map of clear coat (#3458)
- Fix for cloned anim and render components (#3463)
- Fix shadow not rendering in Editor in some cases (#3146)
- Converted few classes in scene folder to use let/const (#3437)
- Update var to let and const in deprecated.js (#3453, #3473)
- Disable skybox from picker (#3466)
- Avoid crash in Animation blending under certain conditions (#3468)
- Track active
StandardMaterial
parameters correctly (#3455) - Hide '.vscode' settings folder from git (#3470)
- Fix to insert and remove events when reparenting (#3471)
- Fix shadow cascades, to respect chunks overrides (#3484) - thanks to @Maksims for this one!
- Fixes to
Application.Destroy
to destroy in correct order (#3495) - Fix to calculateTangent function was hiden by local variable when creating primitives (#3496)
- Warn when KTX2 support is missing (#3497)
- Fixes texture memory leak when window is resized and posteffect uses depth buffer (#3498)
- Forward renderer - cleanup, separated static-meshes functionality (#3472)
- Fix recent crash for Safari 15 on MacOS (#3503)