github playcanvas/engine v1.46.5

latest releases: v1.71.5, v1.71.4, v1.71.3...
3 years ago

What's new

  • Engine example Shadow Cascades has HUD controls (#3444)
  • Added documentation example on accessing mesh instances of a render hierarchy (#3465)
  • Add Japanese README file (#3489) - Huge thanks to @yushimatenjin for this one!
  • Use mouse scroll wheel events to navigate content in scroll-view UI component (#3478)

Bug Fixes

  • Use correct UV transform for tiled normal map of clear coat (#3458)
  • Fix for cloned anim and render components (#3463)
  • Fix shadow not rendering in Editor in some cases (#3146)
  • Converted few classes in scene folder to use let/const (#3437)
  • Update var to let and const in deprecated.js (#3453, #3473)
  • Disable skybox from picker (#3466)
  • Avoid crash in Animation blending under certain conditions (#3468)
  • Track active StandardMaterial parameters correctly (#3455)
  • Hide '.vscode' settings folder from git (#3470)
  • Fix to insert and remove events when reparenting (#3471)
  • Fix shadow cascades, to respect chunks overrides (#3484) - thanks to @Maksims for this one!
  • Fixes to Application.Destroy to destroy in correct order (#3495)
  • Fix to calculateTangent function was hiden by local variable when creating primitives (#3496)
  • Warn when KTX2 support is missing (#3497)
  • Fixes texture memory leak when window is resized and posteffect uses depth buffer (#3498)
  • Forward renderer - cleanup, separated static-meshes functionality (#3472)
  • Fix recent crash for Safari 15 on MacOS (#3503)

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