Bug Fixes
- Call equals on material internal property (#3417)
- Added retries to scene loading (#3418)
- Force precision of depth texture to highp (#3420)
- Fix lighting basis during RTT (#3424)
- Allow Application#destroy to work under Node.js (#3428)
- Fix to generated UV1 coordinates of Primitives (#3429)
- Fix model->render in example comment (#3439)
- When entity is reparented, whole child hierarchy is notified (#3436)
- Fixes for loading quantized glTF data (#3431)
- Update examples to latest pcui (#3438)
- Include a deployment section in the examples readme (#3442)
- AnimComponent transition updates (#3329)
- Glb loader example - enable lights that are by default disabled (#3443)