github playcanvas/engine v1.44.0

latest releases: v1.70.3, v1.70.2, v1.70.1...
2 years ago

What's new

  • Ignore maxlines in linebreak logic on text elements (#3251)
  • Extend the example directory script to build a list of examples in a javascript file (#3258)
  • Add point cloud loading example (#3256) - many thanks to @tonetechnician for help on this one
  • Added support for KHR_lights_punctual extension (#3253)
  • Updated post effects example (#3261)
  • Exposed additional public functions for mesh morphing (#3241)
  • AnimComponent refactor and API update (#3237)
  • Added Screen Space Ambient Occlusion post effect (#3266) - based on work by @raytranuk, thanks!
  • Expose node names to Spector captures in debug mode (#3300)
  • Added examples browser debug mode (#3275)

Bug Fixes

  • Fix WebXR AR quarter rendering issue (#3262)
  • Corrected Curve and CurveSet JSDocs (#3265)
  • Clustered lighting does not use lights with intensity of zero (#3271)
  • Cleaned up and converted engine examples to use render components (#3257, #3304)
  • Support building engine from downloaded zip of source (#3274) - many thanks to @kungfooman for this one!
  • Renamed last references of point light to omni light (#3276)
  • Improved error reporting for missing / incorrect shader (#3279)
  • Refactored findAvailableLocale (#3245)
  • Basis worker fixes (#3277, #3288, #3314)
  • Partially migrate graphics to let and const (#3289)
  • Fix to primitives mesh ref-counting (#3292)
  • Handle inf on windows correctly (#3293)
  • Small refactoring of batching code (#3295)
  • Fix BasicMaterial for skinned and morphed meshes (#3299)
  • Destroy all lightmaps when the Application is destroyed (#3302)
  • Reveal the horizontal scrollbar when the code editor has multiple files (#3305)
  • MeshInstance - tiny refactor (#3306)
  • GLB loading fix (#3307)

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