github playcanvas/engine v1.41.0

latest releases: v1.70.3, v1.70.2, v1.70.1...
3 years ago

What's new

  • Added floor / ceil / round / min / max functions for Vec2/3/4 (#3098)
  • Added internal function set.equals (#3097)
  • Added awesome-playcanvas list to README and Editor screenshot. (#3106)
  • Clustered lights - Version 1 (No Specular, No shadows, No area lights) (#2990)
  • Collision component support of Meshes specified using Render instead of Model (#2995)
  • Environment BRDF chunks (#3126)
  • Improve CJK character line breaking (#3050)
  • Support glTF morph target animations which control multiple mesh instances (#3094)

Bug Fixes

  • Improve WebGL context creation (#3111)
  • Lightmapper prints warning for mesh without uv1 (#3123)
  • WebXR Depth Sensing update to match latest Specs (#2947)
  • Fix reproject error (#3102)
  • Added Array.fill and TypedArray.fill polyfills (#3103)
  • WebXR ES6 changes (#3105)
  • Simplify README.md (#3108)
  • Unsubscribe in event handler (#3109) - thanks @forij!
  • Removed circular dependencies (#3071)
  • Restore properties to support profiler (#3122)
  • Remove unused ComponentData class (#3125)
  • Fix VR Hand Tracking based on updates to Oculus Browser (#3131)
  • Picker refactoring (#3116)
  • Depth rendering refactor (#3132)
  • Remove gl canvas dependency resize (#3124)
  • Fix to obj format parser when there are no uvs (#3138)
  • Fixing recently introduced bug into default-anim-binder (#2314)
  • Engine Examples updated to official RenderTarget constructor form (#3134)

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