Bug Fixes
- Improve
Mesh
class description docs (#3051) - Update JSDoc template to improve API reference manual design (#3049)
- Unbind texture asset references when material is destroyed (#3048)
- Prefer triple to double equals (#3044)
- Migrate resources codebase to
let
andconst
(#3046) - Make JSDoc sentence format consistent (#3045)
MorphTarget
- exposedname
anddefaultWeight
as a public property (#3039)- Repair unit tests (#3042)
- Update to latest ESLint config (#3041)
- Spacing consistency fixes (#3040)
- Remove pc namespace from anim API constants (#3038)
- Make arrow function parentheses consistent (#3036)
- Prefer
const
overlet
(#3034) - Minor lint related fixes (#3033)
- Remove all redundant constructors (#3032)
- Remove
SceneUtils
from global export (#3030) - Switch from preprocessor to
rollup-plugin-jscc
(#3029) - Update NPM dependences to latest (#3027)
- Remove access to
Vec4#data
which is no longer API (#3023) - Migrate
SceneRegistryItem
to ES6 class (#3025) - Missing extension on some imports (#3024)
- Type for
TEXTUREPROJECTION
constants isstring
, notnumber
(#3022) - Migrate core, math and shape source to use
let
andconst
(#3020) - Update all calls of vector
scale
tomulScalar
(#3021)