Bug Fixes
- Fixed stride when reading mesh to create a collision mesh (#3018)
- Use sane texture filtering defaults when reading glTF scenes (#3014)
- Type argument for
ScriptAttributes#add
had regressed from a union of strings to plain string (#3009) (Thanks @TheJonRobinson!) - Don’t skip directional shadow rendering it first layer is disabled (#3012)
- Fixed position stream use from Model when Ammo collision is created (#3011)
- Better handling of line breaks in text element (#3008)
- Clean up render assets (#3007)