github playcanvas/engine v1.39.0

latest releases: v1.71.5, v1.71.4, v1.71.3...
3 years ago

What's New

  • Add Vec2#cross (#2803)
  • Add RigidBodyComponent#rollingFriction (#2785) (Thanks @LeXXik!)
  • Add endVS chunk allowing vertex shader extensions to use lighting and normals (#2806) (Thanks @liamdon!)
  • Refactor and cleanup of run-time lightmapper (#2779)
  • LayerComposition refactor to simplify rendering to texture (#2756)
  • New interface for RenderComponent to handle wireframe and point render style (#2765)
  • Improvements to RenderComponent API (#2831)
  • Move Color from the core to the math folder (#2804)
  • Added render-to-cubemap example and refactored render-to-texture example (#2757)
  • Move examples/assets/scripts to root folder (#2791)
  • Add follow camera script (#2798)
  • Remove UI masking examples (#2797)
  • Improved point cloud simulation example to use built in camera position uniform (#2827)
  • Convert physics reset script to an action (#2793)
  • Added note about SpriteComponent#drawOrder only working if layer is set to manual sorting (#2829)
  • Added examples to the HTTP API docs (#2830)
  • Enable NPM dependency auto-update via Dependabot (#2807)
  • Pin NPM dependencies
  • Run CI jobs in parallel (#2805)

Bug Fixes

  • Handle case of diffuse only materials with a directional lightmap (#2770)
  • Make skybox rotation more robust by handling all falsey values from settings (#2774)
  • Fix 9-slice tiling not rendering as expected (#2767) (Thanks @NewboO!)
  • Reduce circular dependencies relating to Application (#2755)
  • Lazily create AudioContext (#2718)
  • Scope space cleanup (#2721)
  • Don’t create wireframe in Editor as its not used (#2784)
  • Don't add example post effects to the pc namespace (#2782)
  • Fix model outline engine example to work with postprocessing changes (#2792)
  • Area light in Editor engine fixes/changes (#2731)
  • Spelling mistake in vr-movement.html comment (#2814) (Thanks @tete-github!)
  • Removed old in Editor wireframe behavior (#2828)
  • Animation binding updates and bug fixes (#2772)
  • Handling non-uniform scaling when batching (#2836)
  • Animation curve path fix (#2840)
  • Reverting increase to dilate filter count to avoid artefacts (#2842)
  • Debug message when the anim binder needs to use fallback graph paths (#2843)

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