github playcanvas/engine v1.38.0

latest releases: v1.71.5, v1.71.4, v1.71.3...
3 years ago

What's New

  • Transition to modern JavaScript and add an ES6 module build target (#2641)
  • WebXR Input Source squeeze events (#2632) (Thanks @Maksims!)
  • WebXR DOM Overlay API (#2614) (Thanks @Maksims!)
  • WebXR Image Tracking API (#2574) (Thanks @Maksims!)
  • WebXR Depth Sensing API (#2561) (Thanks @Maksims!)
  • Area Lights - API remains private for now for testing purposes - includes preview example (#2535) (Thanks @marklundin!)
  • Add Scroll View UI example (#1895)
  • Discrete engine build targets via npm run build:es5 etc. (#2652) (Thanks @kungfooman!)
  • LayerComposition and ForwardRenderer refactored to use RenderAction (#2681)
  • Added support for base64 URLs on handlers expecting array buffers (#2639)
  • Optimize ForwardRenderer#updateShaders (#2638)
  • Optimize ElementComponent/ScreenComponent events (#2707)
  • pc.MeshInstance#castShadow is no longer public API (#2612)
  • Remove SyncQueue from core (#2674)
  • Remove Version#notequals (#2658)
  • Remove unused reference counting from batching code (#2646)
  • Split anim code into separate classes (#2663)
  • Split out some modules into smaller ones (#2696)
  • Reorganize font source (#2671)
  • Refactor script reserved name code (#2647)
  • Complete deprecation of Application scene API (#2662)

Bug Fixes

  • AnimComponent: Treat zero or null duration transitions the same as all others (#2627)
  • AnimComponent: Ensure parameters are copied when loading a state graph (#2628)
  • AnimComponent: Avoid crash on load if component has been assigned a now deleted animation asset (#2702)
  • ElementComponent: Fixes and docs improvements (#2669)
  • RenderComponent: Avoid accessing null when render asset has been deleted in Editor (#2625)
  • Fix fixCubemapSeamsNone.frag shader chunk which had incorrect type and failed to compile (#2637)
  • Fix markup links in JSDoc for properties (#2640)
  • Fix JSDoc component tags in Anim API (#2664)
  • Remove circular dependency from private function shFromCubemap (note change of function signature) (#2648)
  • Fix WebGL 1.0 depth layer pass in Editor projects (#2657)
  • When firing an attr event from a script, use a copy of the old value e.g. for vectors and colors (#2634)
  • Only clone old script attribute value if there is an event handler for the attr event attached (#2677)
  • Remove use of pc. in light.js (#2675)
  • Fix skybox rotation and GGX specular in Editor (#2654)
  • Fix assets.find to match other API and return null if asset is not found (#2620)
  • Improve gamepad poll to reuse mapping array (#1154)
  • Fix bug where new sound instances aren't kept (#2618)
  • Make tweening example render better on mobile (#2684)
  • Make gamepad getAxis return type consistent with docs (#2694)
  • Fix search on API reference landing page (#2720)
  • AR engine examples use transparent canvas rendering (#2713)
  • Switch Animation#setName to Animation#name (#2710)

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