What's New
- Adds
pc.RenderComponent
- intended successor forpc.ModelComponent
(API is private for now) (#2488) - Separated
batching.js
into one file per class (#2616) - If
alpha
property for WebGL context creation is not supplied, default it tofalse
(#2553) - Additional code comments for grab pass functionality (#2610)
Bug Fixes
- Engine and mini-stats now handle WebGL context lost and restore events correctly (#2621)
- Fix depth write when depth testing is off (#2604)
- Grabpass compatibility improvement with alpha / antialiasing settings combinations (#2504)
- Fix handling of HTTP requests that return code 0 (#2597)
- Add missing return to
parseBufferViewsAsync
(#2594) - When a light component is removed from an entity, the light is now removed from its layers (#2593)
- GLB parser now handles empty GLB files correctly (#2591)
- Fix specular highlights for directional lightmaps (#2590)