github playcanvas/engine v1.37.1

latest releases: v1.71.5, v1.71.4, v1.71.3...
3 years ago

What's New

  • Adds pc.RenderComponent - intended successor for pc.ModelComponent (API is private for now) (#2488)
  • Separated batching.js into one file per class (#2616)
  • If alpha property for WebGL context creation is not supplied, default it to false (#2553)
  • Additional code comments for grab pass functionality (#2610)

Bug Fixes

  • Engine and mini-stats now handle WebGL context lost and restore events correctly (#2621)
  • Fix depth write when depth testing is off (#2604)
  • Grabpass compatibility improvement with alpha / antialiasing settings combinations (#2504)
  • Fix handling of HTTP requests that return code 0 (#2597)
  • Add missing return to parseBufferViewsAsync (#2594)
  • When a light component is removed from an entity, the light is now removed from its layers (#2593)
  • GLB parser now handles empty GLB files correctly (#2591)
  • Fix specular highlights for directional lightmaps (#2590)

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