github playcanvas/engine v1.35.2

latest releases: v1.71.5, v1.71.4, v1.71.3...
3 years ago

What's new

  • Brush painting example using render-to-texture (#2480)
  • Improvements and fixes to Picker, new example (#2476)
  • Added a material flag to disable material opacity fading out specular and added a value to specifically alpha fade out materials (including specular) - plus example (#2489)
  • Optimized culling solution for skinned meshes (#2435)
  • Support for Blend Trees in the new AnimComponent (API remains private for now) (#2443)
  • WebXR optionalFeatures options and change to start method - thanks @Maksims! (#2397)

Bug Fixes

  • Call upgradeDataSchema if there is no error when loading font assets (#2450)
  • Update docs for pc.AnimTransition#transitionOffset and fix the state timeline duration property (#2457)
  • Minor corrections to Typescript definitions (#2459)
  • Fix for normals on two-sided materials with negative scale (#2474)
  • Updated pc.AnimationComponent#_stopCurrentAnimation to stop all the clips and reset pose (#2475)
  • Handle Unicode control characters specially (#2490)
  • Share vertex buffer for meshes inside a GLB to avoid duplication (#2491)
  • Normalize vertex normals where necessary to fix specular (#2493)
  • Correctly unhook model asset from collision component (#2498)

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